Big Huge Wednesdays

Big Huge Wednesdays

As I lamented yesterday, it really has been too long since last I set foot in Amalur. Sadly, I’m also not likely to get back to that colourful place any time soon; other things are afoot.

The game itself has evidently been selling quite well for a new fantasy RPG IP: 410,000 copies in the US alone — a figure which does not include worldwide sales or digital download sales. I couldn’t begin to speculate as to what those numbers might increase the sales total for the game by, but…would it be unreasonable to speculate that the game has sold over half a million copies?

Okay, so those aren’t Skyrim-esque numbers. They are, however, still quite decent. And reviewers continue to speak about the game in favourable terms.

And wouldn’t you know it? Since last I played Reckoning, two separate DLC packages have been released for it.

The Legend of Dead Kelevidently a quite decent piece of additional content — adds a little bit of piratey goodness (pirates do seem to be all the rage right now, don’t they?) to the mix, as well as introducing a few new gameplay elements. Most of the reviews of it have been positive, though not all.

The Teeth of Naros, meanwhile, went for a floating city vibe, introducing a new area to explore and new enemies. I haven’t had a chance to try this DLC out either, but damn if it doesn’t look cool. Looks aren’t everything though; Dead Kel appears to be the better expansion overall.

It’s also worth noting that a postmortem for Reckoning was published this month. It makes for some interesting reading, and revisits the issues that Big Huge Games had with making demos for the game.

Big Huge Games has also realeased an inside look at their worldbuilding process, as well as an update on in-game player housing and how it was incorporated into the game. As well, numerous members of the Reckoning team have given interviews over the last little while: the game’s narrative designer and several other team members were profiled on the game’s website, and R.A. Salvatore talked to The Escapist about his disdain for the names used in the game. (He also spoke with G4TV recently.)

All in all, it sounds like life is good at 38 Studios and Big Huge Games, and I for one can’t wait to get back to playing through Reckoning. You know, once I finish working on all the other things I have on my plate.