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Home » 2012 » June
Larian Saturdays

Larian Saturdays

June 30, 2012 · by WtF Dragon · in Larian Saturdays

The weekly round-up of news pertaining to Larian Studios and their Divinity series of games.

Obsidian Fridays

Obsidian Fridays

June 29, 2012 · by WtF Dragon · in Obsidian Fridays

The weekly round-up of news pertaining to Obsidian Entertainment and their various RPGs.

Bethesda Thursdays

Bethesda Thursdays

June 28, 2012 · by WtF Dragon · in Bethesda Thursdays

The weekly round-up of news related to Bethesda Game Studios and their excellent RPG series, The Elder Scrolls. And any other titles they might be working on.

The Ultima 6 Remake: General Update

The Ultima 6 Remake: General Update

June 28, 2012 · by WtF Dragon · in Ultima Fan Projects

Work proceeds apace on this Exult-based remake of Ultima 6.

Random Wednesdays

Random Wednesdays

June 27, 2012 · by WtF Dragon · in Random Wednesdays, Ultima

The new feature to replace Big Huge Wednesdays.

Portalarium Is Now A Zynga Partner

Portalarium Is Now A Zynga Partner

June 27, 2012 · by WtF Dragon · in Gaming News

Richard Garriott’s game development company, Portalarium, is now a Zynga partner. I…am not sure what that means.

Richard Garriott Carried Celebrity DNA Into Space

Richard Garriott Carried Celebrity DNA Into Space

June 27, 2012 · by WtF Dragon · in Random

Richard Garriott carried the DNA of several notable persons into space with him.

Piranha Bytes Tuesdays

Piranha Bytes Tuesdays

June 26, 2012 · by WtF Dragon · in Piranha Bytes Tuesdays

The weekly round-up of news related to Piranha Bytes and their two excellent (and Ultima-inspired) RPG series, Gothic and Risen.

BioWare Mondays

BioWare Mondays

June 25, 2012 · by WtF Dragon · in BioWare Mondays

The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.

The Serpent Isle Remake: Furnace, Part 1 (Update: Part 2!)

The Serpent Isle Remake: Furnace, Part 1 (Update: Part 2!)

June 25, 2012 · by WtF Dragon · in Ultima Fan Projects

Thepal has completed the structure of the “cave half” of Furnace in his Oblivion-based remake of Serpent Isle. And, actually, he’s finished the rest of the dungeon too.

Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation

Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation

June 25, 2012 · by WtF Dragon · in Ultima Fan Projects

Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.

Back to Roots: Back to Business

Back to Roots: Back to Business

June 25, 2012 · by WtF Dragon · in Ultima Fan Projects

JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.

EUO Is Still Going Strong!

EUO Is Still Going Strong!

June 24, 2012 · by WtF Dragon · in Ultima Fan Projects

EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!

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