The Serpent Isle Remake: Furnace, Part 1 (Update: Part 2!)
Thepal has completed the structure of the “cave half” of Furnace in his Oblivion-based remake of Serpent Isle. And, actually, he’s finished the rest of the dungeon too.
Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
Back to Roots: Back to Business
JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.
EUO Is Still Going Strong!
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
Sanctimonia: OpenGL Water Layers at Depth
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix’s Ultima Patcher Updated
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.
The Serpent Isle Remake: Random Progress
Thepal has posted a short update to The Serpent Isle Remake’s website, detailing progress made on a couple of dungeons.
The Serpent Isle Remake: Where Things Sit…
Thepal has posted an update to the website of his Oblivion-based Serpent Isle remake project.
The Feudal Lands Website Is Back
Wizardry Dragon has resolved the domain name-related issues that were keeping his project’s website unavailable save by IP address.
Ultima 6 Project Beta 1.1 coming soon, needs beta testers
After a lengthy hiatus, there is news from the Ultima 6 Project team: version 1.1 of the Ultima 6 remake is about to enter beta.
This Nuvie Screenshot Is All Kinds of Awesome
Eric Fry has released a new screenshot from the development build of Nuvie, showing how the engine now handles conversations.
Sanctimonia Progress Report: Wind Through the Trees
Kevin Fishburne has published another monthly status report detailing progress made on his Ultima-inspired MMORPG, Sanctimonia.











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