Work proceeds apace on this Exult-based remake of Ultima 6.
Thepal has completed the structure of the “cave half” of Furnace in his Oblivion-based remake of Serpent Isle. And, actually, he’s finished the rest of the dungeon too.
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.
Thepal has posted a short update to The Serpent Isle Remake’s website, detailing progress made on a couple of dungeons.
Thepal has posted an update to the website of his Oblivion-based Serpent Isle remake project.
Wizardry Dragon has resolved the domain name-related issues that were keeping his project’s website unavailable save by IP address.
After a lengthy hiatus, there is news from the Ultima 6 Project team: version 1.1 of the Ultima 6 remake is about to enter beta.
Eric Fry has released a new screenshot from the development build of Nuvie, showing how the engine now handles conversations.
Kevin Fishburne has published another monthly status report detailing progress made on his Ultima-inspired MMORPG, Sanctimonia.
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